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commit 5b396707c89bd95bc27f5eaeea57071985b1b13b
parent 5183ac010ea199601baffdb97240074432ab98b0
Author: Kyle Milz <kyle@0x30.net>
Date:   Sun, 11 Dec 2016 12:34:12 -0700

src: add new citrun-gltest binary that draws to image files

Diffstat:
Asrc/gl_testmain.cc | 334+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 334 insertions(+), 0 deletions(-)

diff --git a/src/gl_testmain.cc b/src/gl_testmain.cc @@ -0,0 +1,334 @@ +/* + * Demo of off-screen Mesa rendering + * + * See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions. + * + * If you want to render BIG images you'll probably have to increase + * MAX_WIDTH and MAX_Height in src/config.h. + * + * This program is in the public domain. + * + * Brian Paul + * + * PPM output provided by Joerg Schmalzl. + * ASCII PPM output added by Brian Paul. + * + * Usage: osdemo [filename] + */ + + +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include "GL/osmesa.h" + +#ifdef __APPLE__ +# include <OpenGL/gl.h> +# include <OpenGL/glu.h> +#else +# include <GL/gl.h> +# include <GL/glu.h> +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + + +// #define SAVE_TARGA + +static int Width = 400; +static int Height = 400; + + +static void +Sphere(float radius, int slices, int stacks) +{ + GLUquadric *q = gluNewQuadric(); + gluQuadricNormals(q, GLU_SMOOTH); + gluSphere(q, radius, slices, stacks); + gluDeleteQuadric(q); +} + + +static void +Cone(float base, float height, int slices, int stacks) +{ + GLUquadric *q = gluNewQuadric(); + gluQuadricDrawStyle(q, GLU_FILL); + gluQuadricNormals(q, GLU_SMOOTH); + gluCylinder(q, base, 0.0, height, slices, stacks); + gluDeleteQuadric(q); +} + + +static void +Torus(float innerRadius, float outerRadius, int sides, int rings) +{ + /* from GLUT... */ + int i, j; + GLfloat theta, phi, theta1; + GLfloat cosTheta, sinTheta; + GLfloat cosTheta1, sinTheta1; + const GLfloat ringDelta = 2.0 * M_PI / rings; + const GLfloat sideDelta = 2.0 * M_PI / sides; + + theta = 0.0; + cosTheta = 1.0; + sinTheta = 0.0; + for (i = rings - 1; i >= 0; i--) { + theta1 = theta + ringDelta; + cosTheta1 = cos(theta1); + sinTheta1 = sin(theta1); + glBegin(GL_QUAD_STRIP); + phi = 0.0; + for (j = sides; j >= 0; j--) { + GLfloat cosPhi, sinPhi, dist; + + phi += sideDelta; + cosPhi = cos(phi); + sinPhi = sin(phi); + dist = outerRadius + innerRadius * cosPhi; + + glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); + glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, innerRadius * sinPhi); + glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); + glVertex3f(cosTheta * dist, -sinTheta * dist, innerRadius * sinPhi); + } + glEnd(); + theta = theta1; + cosTheta = cosTheta1; + sinTheta = sinTheta1; + } +} + + +static void +render_image(void) +{ + GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; + GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; + GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; + GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; + GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 }; + GLfloat green_mat[] = { 0.2, 1.0, 0.2, 1.0 }; + GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 }; + + + glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); + glLightfv(GL_LIGHT0, GL_POSITION, light_position); + + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0); + glMatrixMode(GL_MODELVIEW); + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glPushMatrix(); + glRotatef(20.0, 1.0, 0.0, 0.0); + + glPushMatrix(); + glTranslatef(-0.75, 0.5, 0.0); + glRotatef(90.0, 1.0, 0.0, 0.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); + Torus(0.275, 0.85, 20, 20); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(-0.75, -0.5, 0.0); + glRotatef(270.0, 1.0, 0.0, 0.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); + Cone(1.0, 2.0, 16, 1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(0.75, 0.0, -1.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); + Sphere(1.0, 20, 20); + glPopMatrix(); + + glPopMatrix(); + + /* This is very important!!! + * Make sure buffered commands are finished!!! + */ + glFinish(); +} + + +#ifdef SAVE_TARGA + +static void +write_targa(const char *filename, const GLubyte *buffer, int width, int height) +{ + FILE *f = fopen( filename, "w" ); + if (f) { + int i, x, y; + const GLubyte *ptr = buffer; + printf ("osdemo, writing tga file \n"); + fputc (0x00, f); /* ID Length, 0 => No ID */ + fputc (0x00, f); /* Color Map Type, 0 => No color map included */ + fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */ + fputc (0x00, f); /* Next five bytes are about the color map entries */ + fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */ + fputc (0x00, f); + fputc (0x00, f); + fputc (0x00, f); + fputc (0x00, f); /* X-origin of Image */ + fputc (0x00, f); + fputc (0x00, f); /* Y-origin of Image */ + fputc (0x00, f); + fputc (Width & 0xff, f); /* Image Width */ + fputc ((Width>>8) & 0xff, f); + fputc (Height & 0xff, f); /* Image Height */ + fputc ((Height>>8) & 0xff, f); + fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */ + fputc (0x20, f); /* Image Descriptor */ + fclose(f); + f = fopen( filename, "ab" ); /* reopen in binary append mode */ + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + fputc(ptr[i+2], f); /* write blue */ + fputc(ptr[i+1], f); /* write green */ + fputc(ptr[i], f); /* write red */ + } + } + } +} + +#else + +static void +write_ppm(const char *filename, const GLubyte *buffer, int width, int height) +{ + const int binary = 0; + FILE *f = fopen( filename, "w" ); + if (f) { + int i, x, y; + const GLubyte *ptr = buffer; + if (binary) { + fprintf(f,"P6\n"); + fprintf(f,"# ppm-file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width,height); + fprintf(f,"255\n"); + fclose(f); + f = fopen( filename, "ab" ); /* reopen in binary append mode */ + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + fputc(ptr[i], f); /* write red */ + fputc(ptr[i+1], f); /* write green */ + fputc(ptr[i+2], f); /* write blue */ + } + } + } + else { + /*ASCII*/ + int counter = 0; + fprintf(f,"P3\n"); + fprintf(f,"# ascii ppm file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width, height); + fprintf(f,"255\n"); + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]); + counter++; + if (counter % 5 == 0) + fprintf(f, "\n"); + } + } + } + fclose(f); + } +} + +#endif + + + +int +main(int argc, char *argv[]) +{ + OSMesaContext ctx; + void *buffer; + char *filename = NULL; + + if (argc < 2) { + fprintf(stderr, "Usage:\n"); + fprintf(stderr, " osdemo filename [width height]\n"); + return 0; + } + + filename = argv[1]; + if (argc == 4) { + Width = atoi(argv[2]); + Height = atoi(argv[3]); + } + + /* Create an RGBA-mode context */ +#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305 + /* specify Z, stencil, accum sizes */ + ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL ); +#else + ctx = OSMesaCreateContext( OSMESA_RGBA, NULL ); +#endif + if (!ctx) { + printf("OSMesaCreateContext failed!\n"); + return 0; + } + + /* Allocate the image buffer */ + buffer = malloc( Width * Height * 4 * sizeof(GLubyte) ); + if (!buffer) { + printf("Alloc image buffer failed!\n"); + return 0; + } + + /* Bind the buffer to the context and make it current */ + if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, Width, Height )) { + printf("OSMesaMakeCurrent failed!\n"); + return 0; + } + + + { + int z, s, a; + glGetIntegerv(GL_DEPTH_BITS, &z); + glGetIntegerv(GL_STENCIL_BITS, &s); + glGetIntegerv(GL_ACCUM_RED_BITS, &a); + printf("Depth=%d Stencil=%d Accum=%d\n", z, s, a); + } + + render_image(); + + if (filename != NULL) { +#ifdef SAVE_TARGA + write_targa(filename, buffer, Width, Height); +#else + write_ppm(filename, static_cast<const GLubyte *>(buffer), Width, Height); +#endif + } + else { + printf("Specify a filename if you want to make an image file\n"); + } + + printf("all done\n"); + + /* free the image buffer */ + free( buffer ); + + /* destroy the context */ + OSMesaDestroyContext( ctx ); + + return 0; +}